VIVE Focus Series Face Tracker

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- Order by 11:00 PM, Shipped the same day.
- Free shipping, from €75,-
- Specialized advice and installation help
- Rated 8.9 by 591 customers
Pros and Cons
- Add the face tracker to the Focus series Headset to follow mouth movements
- Easily attachable to the headset
- The face tracker works with the most common development programs, such as Unity and Unreal Engine, and is natively supported on certain games (for example VRChat).
- Combine the face tracker with the eye tracker for VIVE Focus series to create complete avatars
- There are relatively few games available that use face tracking
- The VIVE Focus series Headset is not included.
What's in the box
- 1 x HTC VIVE Focus Series Face Tracker
- 1 x Safety manual
- 1 x Warranty card
VIVE Focus Series Face Tracker
The VIVE Focus Vision Face Tracker allows facial movements to be realized in the virtual world. This way, the user can better express their emotions by, for example, laughing or showing anger. The Face Tracker accurately tracks the user's mouth movements without noticeable lag. This not only adds an extra dimension of realism when playing games but can also come in handy during more realistic VR training or demos, such as practicing soft skills.
The VIVE Focus series Face Tracker is easy to attach to the VIVE Focus 3 Headset. No additional adapters or connections are needed. The face tracker can be attached to the headset using a short USB-C cable.
Tip: Combine the VIVE Focus series Face Tracker with the following accessories:
Features
- Mono tracking: the face tracker captures expressions using 38 'shapes' of the lips, jaw, cheeks, chin, teeth, and tongue.
- 60 Hz tracking rate: thanks to the hi-fi tracking, the face tracker follows the face without any form of lag.
- SDK support: the VIVE Focus series Face Tracker supports Unity, Unreal Engine and certain native supports.
- Fast connection: the VIVE Focus series Face Tracker connects directly to the VIVE Focus series Headset via the built-in USB-C port. No separate add-ons or adapters are needed.








